Ever wonder how to work in the gaming industry? What are the different disciplines? What are developers’ backgrounds? Hear stories first hand from a panel of developers comprised from developers in the Seattle area, including Bungie, Big Fish Studios, 5th Cell and Harebrained Schemes. The panel will mix all types of game development roles, from artist to engineer. These developers will take you through their growth paths and evolution as developers. They will share how they got started in the games industry, their mistakes and what they learned from them, and their successes and how they achieved them. This group of developers will share how all disciplines need to work as a team, and how best to collaborate to push through differences. Gaming is a serious business. Learn what it takes to play.
Joseph Staten [Lead Writer, Bungie], Chris Campbell [Lead Producer, Big Fish], Mike McCain [Lead Artist, Harebrained Schemes], John Cutter [Creative Director, Big Fish], Jonas Wills [Founder, Phobic Studios]