Schedule

How Media Molecule Made the Fourth-Wall-Breaking Papery World of Tearaway

Tearaway is a game about a little messenger in a papery world held entirely in your hands, with a fourth wall breaking design that makes you as much a part of the story as your little messenger friend. Learn how we designed and built a realistic paper world that flexes, folds, tears and crumples at your very touch, how paper influenced every part of the game’s construction from the art style, to the sound effects, music and UI, and what’s next for the world of Tearaway.

Panelists:

James Spafford [Community Manger, Media Molecule]