Doing Retro Right

So you want to make a retro video game. Whether it’s retro gameplay, an old-school look or the full-blown aesthetic package you’re looking for, these seasoned developers and game journalists will discuss the good, the bad, and the stupid conventions of the genre, as well as what works in an industry flooded with AAA.


Alexa Ray Corriea [Reporter, Polygon], Tm Turi [Senior Associate Editor, Game Informer], Adam Rippon [Creator of Dragon Fantasy, Muteki Corp.], Sean Velasco [Developer on Shovel Knight, Yacht Club Games], Dean Evans [Creative Director on Far Cry 3: Blood Dragon, Ubisoft]

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